![]() ![]() You would think that this would become totally unreadable, that the game would blur into a mass of terrible light and color. After 50 more, I upped it again to 180 degrees of vision. The game’s base field of view is 90 degrees. Making hundreds of decisions every minute. I will make dozens of attempts in the span of an hour. Each run can last five second or five minutes. You will always go again, because HYPER DEMON focuses and refracts your attention until it becomes the only thing that exists. Those terrible three seconds happen until your body breaks and you get your score and you go again. Three seconds have passed.Īnd then it happens again, and again and again. They explode and the violence of their bodies throws you further forward and into the black. You hurl your body into the fray, colliding with stunned demons. The beams reflect off of the ground and into everything that moves. You draw on the crystals and release a thousand beams of blue light. You bunnyhop, airdash, and slide with more grace than you think yourself capable of. The crystals come to your wrist, and shrink (impossibly) and orbit (impossibly). They shatter under your onslaught of daggers, and the crystals of their body are pulled to you. When you snap around, with perfect precision, to kill them, they are bathed in chrome and blood. The demons, who are chasing you, appear as red ghosts in your vision. ![]() Your vision is fisheye’d and warped, to present you with the maximum stimulus possible at every moment. You have an opalescent hand of gold and chrome. In HYPER DEMON, you are a being of unknown mass and impossible velocity. It is a game that encourages vague description because it seems to defy any concrete language beyond a list of traits like “ HYPER DEMON is an extremely overwhelming first person shooter, in which you shoot, bunnyhop, and slide your way across hell to get the highest score possible.” I will, however, do my best. I don’t know if there’s any other way they could’ve done it, because HYPER DEMON feels much too powerful to be contained, or even included within, a press release. Sorath released HYPER DEMON, which looks like no other game you've seen besides, perhaps, Devil Daggers, with no warning on Monday via a Twitter trailer and a link to the game’s Steam store page.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |